changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255
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@@ -45,12 +45,12 @@ namespace OpenRa.Game
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case "1tnk":
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case "2tnk":
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case "3tnk":
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case "4tnk":
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traits.Add( new Traits.Mobile( this ) );
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traits.Add( new Traits.Turreted( this ) );
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traits.Add( new Traits.AttackTurreted( this ) );
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traits.Add( new Traits.RenderUnitTurreted( this ) );
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break;
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case "4tnk":
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traits.Add( new Traits.Mobile( this ) );
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traits.Add( new Traits.Turreted( this ) );
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traits.Add( new Traits.AttackTurreted( this ) );
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traits.Add( new Traits.RenderUnitTurreted( this ) );
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break;
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case "mrj":
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case "mgg":
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// TODO: these aren't actually turreted; they just have spinning-things
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