changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255
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@@ -57,10 +57,10 @@ using System.Runtime.InteropServices;
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game.world.Add( new Actor( "mcv", new int2( 5, 5 ), game.players[ 3 ]) );
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game.world.Add( new Actor( "mcv", new int2( 7, 5 ), game.players[ 2 ] ) );
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game.world.Add( new Actor( "mcv", new int2( 9, 5 ), game.players[ 0 ] ) );
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game.world.Add( new Actor( "mcv", new int2( 9, 5 ), game.players[ 0 ] ) );
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var jeep = new Actor( "jeep", new int2( 9, 7 ), game.players[ 1 ] );
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game.world.Add( jeep );
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var tank = new Actor( "3tnk", new int2( 12, 7 ), game.players[ 1 ] );
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game.world.Add( jeep );
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var tank = new Actor( "3tnk", new int2( 12, 7 ), game.players[ 1 ] );
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game.world.Add( tank );
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tank.traits.Get<Traits.AttackTurreted>().target = jeep;
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@@ -68,8 +68,8 @@ using System.Runtime.InteropServices;
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renderer.BuildPalette(game.map);
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ShowCursor(false);
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ShowCursor(false);
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game.world.ResetTimer();
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}
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