changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255

This commit is contained in:
Bob
2009-10-19 23:45:14 +13:00
parent 451fdc1615
commit a7ce0f97d1
14 changed files with 162 additions and 150 deletions

View File

@@ -15,7 +15,7 @@ namespace OpenRa.Game.Traits
: base(self)
{
turretAnim = new Animation(self.unitInfo.Name);
turretAnim.PlayFetchIndex("turret", () => self.traits.Get<Turreted>().turretFacing);
turretAnim.PlayFetchIndex("turret", () => self.traits.Get<Turreted>().turretFacing / 8);
}
public override IEnumerable<Pair<Sprite, float2>> Render(Actor self)