changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255
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@@ -15,7 +15,7 @@ namespace OpenRa.Game.Traits
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: base(self)
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{
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turretAnim = new Animation(self.unitInfo.Name);
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turretAnim.PlayFetchIndex("turret", () => self.traits.Get<Turreted>().turretFacing);
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turretAnim.PlayFetchIndex("turret", () => self.traits.Get<Turreted>().turretFacing / 8);
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}
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public override IEnumerable<Pair<Sprite, float2>> Render(Actor self)
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