Deploy activities for mods and future AI scripting
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69
OpenRA.Mods.Common/Activities/DeployForGrantedCondition.cs
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69
OpenRA.Mods.Common/Activities/DeployForGrantedCondition.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class DeployForGrantedCondition : Activity
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{
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readonly GrantConditionOnDeploy deploy;
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readonly int facing;
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readonly bool canTurn;
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public DeployForGrantedCondition(Actor self) : base()
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{
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canTurn = self.Info.HasTraitInfo<IFacingInfo>();
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facing = self.Info.TraitInfo<GrantConditionOnDeployInfo>().Facing;
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deploy = self.Trait<GrantConditionOnDeploy>();
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}
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protected override void OnFirstRun(Actor self)
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{
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// Turn to the required facing.
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if (facing != -1 && canTurn)
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QueueChild(new Turn(self, facing));
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}
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public override Activity Tick(Actor self)
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{
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// Do turn first, if needed.
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if (ChildActivity != null)
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{
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ChildActivity = ActivityUtils.RunActivity(self, ChildActivity);
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return this;
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}
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// Without this, turn for facing deploy angle will be canceled and immediately deploy!
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if (IsCanceled)
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return NextActivity;
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if (IsInterruptible)
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{
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IsInterruptible = false; // must DEPLOY from now.
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deploy.Deploy();
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return this;
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}
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// Wait for deployment
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if (deploy.DeployState == DeployState.Deploying)
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return this;
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// Failed or success, we are going to NextActivity.
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// Deploy() at the first run would have put DeployState == Deploying so
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// if we are back to DeployState.Undeployed, it means deploy failure.
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// Parent activity will see the status and will take appropriate action.
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return NextActivity;
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}
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}
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}
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