Deploy activities for mods and future AI scripting

This commit is contained in:
Forcecore
2017-06-16 20:02:47 -05:00
committed by atlimit8
parent 300a7222f3
commit a7cedc54ff
4 changed files with 116 additions and 12 deletions

View File

@@ -0,0 +1,69 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class DeployForGrantedCondition : Activity
{
readonly GrantConditionOnDeploy deploy;
readonly int facing;
readonly bool canTurn;
public DeployForGrantedCondition(Actor self) : base()
{
canTurn = self.Info.HasTraitInfo<IFacingInfo>();
facing = self.Info.TraitInfo<GrantConditionOnDeployInfo>().Facing;
deploy = self.Trait<GrantConditionOnDeploy>();
}
protected override void OnFirstRun(Actor self)
{
// Turn to the required facing.
if (facing != -1 && canTurn)
QueueChild(new Turn(self, facing));
}
public override Activity Tick(Actor self)
{
// Do turn first, if needed.
if (ChildActivity != null)
{
ChildActivity = ActivityUtils.RunActivity(self, ChildActivity);
return this;
}
// Without this, turn for facing deploy angle will be canceled and immediately deploy!
if (IsCanceled)
return NextActivity;
if (IsInterruptible)
{
IsInterruptible = false; // must DEPLOY from now.
deploy.Deploy();
return this;
}
// Wait for deployment
if (deploy.DeployState == DeployState.Deploying)
return this;
// Failed or success, we are going to NextActivity.
// Deploy() at the first run would have put DeployState == Deploying so
// if we are back to DeployState.Undeployed, it means deploy failure.
// Parent activity will see the status and will take appropriate action.
return NextActivity;
}
}
}

View File

@@ -0,0 +1,39 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class UndeployForGrantedCondition : Activity
{
readonly GrantConditionOnDeploy deploy;
public UndeployForGrantedCondition(Actor self) : base()
{
deploy = self.Trait<GrantConditionOnDeploy>();
}
public override Activity Tick(Actor self)
{
IsInterruptible = false; // must DEPLOY from now.
deploy.Undeploy();
// Wait for deployment
if (deploy.DeployState == DeployState.Undeploying)
return this;
return NextActivity;
}
}
}

View File

@@ -92,6 +92,7 @@
<Compile Include="Activities\CaptureActor.cs" /> <Compile Include="Activities\CaptureActor.cs" />
<Compile Include="Activities\DeliverResources.cs" /> <Compile Include="Activities\DeliverResources.cs" />
<Compile Include="Activities\Demolish.cs" /> <Compile Include="Activities\Demolish.cs" />
<Compile Include="Activities\DeployForGrantedCondition.cs" />
<Compile Include="Activities\DonateCash.cs" /> <Compile Include="Activities\DonateCash.cs" />
<Compile Include="Activities\Enter.cs" /> <Compile Include="Activities\Enter.cs" />
<Compile Include="Activities\EnterTransport.cs" /> <Compile Include="Activities\EnterTransport.cs" />
@@ -117,6 +118,7 @@
<Compile Include="Activities\SpriteHarvesterDockSequence.cs" /> <Compile Include="Activities\SpriteHarvesterDockSequence.cs" />
<Compile Include="Activities\Transform.cs" /> <Compile Include="Activities\Transform.cs" />
<Compile Include="Activities\Turn.cs" /> <Compile Include="Activities\Turn.cs" />
<Compile Include="Activities\UndeployForGrantedCondition.cs" />
<Compile Include="Activities\UnloadCargo.cs" /> <Compile Include="Activities\UnloadCargo.cs" />
<Compile Include="Activities\Wait.cs" /> <Compile Include="Activities\Wait.cs" />
<Compile Include="Activities\WaitForTransport.cs" /> <Compile Include="Activities\WaitForTransport.cs" />

View File

@@ -73,6 +73,8 @@ namespace OpenRA.Mods.Common.Traits
int deployedToken = ConditionManager.InvalidConditionToken; int deployedToken = ConditionManager.InvalidConditionToken;
int undeployedToken = ConditionManager.InvalidConditionToken; int undeployedToken = ConditionManager.InvalidConditionToken;
public DeployState DeployState { get { return deployState; } }
public GrantConditionOnDeploy(ActorInitializer init, GrantConditionOnDeployInfo info) public GrantConditionOnDeploy(ActorInitializer init, GrantConditionOnDeployInfo info)
{ {
self = init.Self; self = init.Self;
@@ -142,17 +144,9 @@ namespace OpenRA.Mods.Common.Traits
self.CancelActivity(); self.CancelActivity();
if (deployState == DeployState.Deployed && info.CanUndeploy) if (deployState == DeployState.Deployed && info.CanUndeploy)
{ self.QueueActivity(new UndeployForGrantedCondition(self));
self.QueueActivity(new CallFunc(Undeploy));
}
else if (deployState == DeployState.Undeployed) else if (deployState == DeployState.Undeployed)
{ self.QueueActivity(new DeployForGrantedCondition(self));
// Turn to the required facing.
if (info.Facing != -1 && canTurn)
self.QueueActivity(new Turn(self, info.Facing));
self.QueueActivity(new CallFunc(Deploy));
}
} }
bool IsCursorBlocked() bool IsCursorBlocked()
@@ -206,7 +200,7 @@ namespace OpenRA.Mods.Common.Traits
} }
/// <summary>Play deploy sound and animation.</summary> /// <summary>Play deploy sound and animation.</summary>
void Deploy() { Deploy(false); } public void Deploy() { Deploy(false); }
void Deploy(bool init) void Deploy(bool init)
{ {
// Something went wrong, most likely due to deploy order spam and the fact that this is a delayed action. // Something went wrong, most likely due to deploy order spam and the fact that this is a delayed action.
@@ -233,7 +227,7 @@ namespace OpenRA.Mods.Common.Traits
} }
/// <summary>Play undeploy sound and animation and after that revoke the condition.</summary> /// <summary>Play undeploy sound and animation and after that revoke the condition.</summary>
void Undeploy() { Undeploy(false); } public void Undeploy() { Undeploy(false); }
void Undeploy(bool init) void Undeploy(bool init)
{ {
// Something went wrong, most likely due to deploy order spam and the fact that this is a delayed action. // Something went wrong, most likely due to deploy order spam and the fact that this is a delayed action.