Overhaul ingame timer displays. Fixes #3062.
This commit is contained in:
@@ -1,36 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Widgets
|
||||
{
|
||||
public class TimerWidget : LabelWidget
|
||||
{
|
||||
public override void Draw()
|
||||
{
|
||||
var font = Game.Renderer.Fonts[Font];
|
||||
var rb = RenderBounds;
|
||||
var color = GetColor();
|
||||
var contrast = GetContrastColor();
|
||||
|
||||
var s = WidgetUtils.FormatTime(Game.LocalTick) + (Game.orderManager.world.Paused?" (paused)":"");
|
||||
var pos = new float2(rb.Left - font.Measure(s).X / 2, rb.Top);
|
||||
if (Contrast)
|
||||
font.DrawTextWithContrast(s, pos, color, contrast, 1);
|
||||
else
|
||||
font.DrawText(s, pos, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user