Overhaul ingame timer displays. Fixes #3062.

This commit is contained in:
Paul Chote
2014-03-12 12:23:24 +13:00
parent 1079f37a68
commit a7d6f717c4
9 changed files with 112 additions and 53 deletions

View File

@@ -73,7 +73,8 @@ namespace OpenRA
public static int RenderFrame = 0;
public static int NetFrameNumber { get { return orderManager.NetFrameNumber; } }
public static int LocalTick { get { return orderManager.LocalFrameNumber; } }
public const int NetTickScale = 3; // 120ms net tick for 40ms local tick
public const int NetTickScale = 3; // 120ms net tick for 40ms local tick
public const int Timestep = 40;
public static event Action<OrderManager> ConnectionStateChanged = _ => { };
static ConnectionState lastConnectionState = ConnectionState.PreConnecting;
@@ -224,6 +225,7 @@ namespace OpenRA
var map = modData.PrepareMap(mapUID);
orderManager.world = new World(modData.Manifest, map, orderManager, isShellmap);
orderManager.world.Timestep = Timestep;
worldRenderer = new WorldRenderer(orderManager.world);
orderManager.world.LoadComplete(worldRenderer);

View File

@@ -200,7 +200,6 @@
<Compile Include="Widgets\ShpImageWidget.cs" />
<Compile Include="Widgets\SliderWidget.cs" />
<Compile Include="Widgets\TextFieldWidget.cs" />
<Compile Include="Widgets\TimerWidget.cs" />
<Compile Include="Widgets\VqaPlayerWidget.cs" />
<Compile Include="Widgets\Widget.cs" />
<Compile Include="Widgets\WidgetLoader.cs" />

View File

@@ -1,36 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using OpenRA.FileFormats;
using OpenRA.Graphics;
namespace OpenRA.Widgets
{
public class TimerWidget : LabelWidget
{
public override void Draw()
{
var font = Game.Renderer.Fonts[Font];
var rb = RenderBounds;
var color = GetColor();
var contrast = GetContrastColor();
var s = WidgetUtils.FormatTime(Game.LocalTick) + (Game.orderManager.world.Paused?" (paused)":"");
var pos = new float2(rb.Left - font.Measure(s).X / 2, rb.Top);
if (Contrast)
font.DrawTextWithContrast(s, pos, color, contrast, 1);
else
font.DrawText(s, pos, color);
}
}
}

View File

@@ -31,6 +31,7 @@ namespace OpenRA
Queue<Action<World>> frameEndActions = new Queue<Action<World>>();
public int FrameNumber { get { return orderManager.LocalFrameNumber; } }
public int Timestep;
internal readonly OrderManager orderManager;
public Session LobbyInfo { get { return orderManager.LobbyInfo; } }
@@ -190,6 +191,7 @@ namespace OpenRA
public bool PredictedPaused { get; internal set; }
public bool PauseStateLocked { get; set; }
public bool IsShellmap = false;
public int WorldTick { get; private set; }
public void SetPauseState(bool paused)
{
@@ -209,6 +211,8 @@ namespace OpenRA
{
if (!Paused && (!IsShellmap || Game.Settings.Game.ShowShellmap))
{
WorldTick++;
using (new PerfSample("tick_idle"))
foreach (var ni in ActorsWithTrait<INotifyIdle>())
if (ni.Actor.IsIdle)

View File

@@ -479,6 +479,8 @@
<Compile Include="Widgets\Logic\DisconnectWatcherLogic.cs" />
<Compile Include="Activities\FlyFollow.cs" />
<Compile Include="Modifiers\DisabledOverlay.cs" />
<Compile Include="Widgets\Logic\ReplayControlBarLogic.cs" />
<Compile Include="Widgets\Logic\GameTimerLogic.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -0,0 +1,46 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.Network;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Logic
{
public class GameTimerLogic
{
[ObjectCreator.UseCtor]
public GameTimerLogic(Widget widget, OrderManager orderManager, World world)
{
var timer = widget.GetOrNull<LabelWidget>("GAME_TIMER");
if (timer != null)
timer.GetText = () => WidgetUtils.FormatTime(world.WorldTick);
var status = widget.GetOrNull<LabelWidget>("GAME_TIMER_STATUS");
if (status != null)
{
// Blink the status line
status.IsVisible = () => (world.Paused || world.Timestep != Game.Timestep)
&& orderManager.LocalFrameNumber / 25 % 2 == 0;
status.GetText = () =>
{
if (world.Paused || world.Timestep == 0)
return "Paused";
if (world.Timestep == 1)
return "Max Speed";
return "{0:F1}x Speed".F(Game.Timestep * 1f / world.Timestep);
};
}
}
}
}

View File

@@ -3,11 +3,25 @@ Container@INGAME_ROOT:
Children:
LogicTicker@DISCONNECT_WATCHER:
Logic:DisconnectWatcherLogic
Timer@GAME_TIMER:
X: WINDOW_RIGHT/2
Y: 0
Font: Title
Contrast: true
Container@GAME_TIMER_BLOCK:
Logic:GameTimerLogic
X:WINDOW_RIGHT/2 - WIDTH
Width:100
Height:55
Children:
Label@GAME_TIMER:
Width:PARENT_RIGHT
Height:30
Align:Center
Font:Title
Contrast:true
Label@GAME_TIMER_STATUS:
Y:35
Width:PARENT_RIGHT
Height:15
Align:Center
Font:Bold
Contrast:true
StrategicProgress@STRATEGIC_PROGRESS:
X: WINDOW_RIGHT/2
Y: 40

View File

@@ -19,11 +19,25 @@ Container@INGAME_ROOT:
Y:0
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
Timer@GAME_TIMER:
X: WINDOW_RIGHT/2
Y: 0
Font: Title
Contrast: true
Container@GAME_TIMER_BLOCK:
Logic:GameTimerLogic
X:WINDOW_RIGHT/2 - WIDTH
Width:100
Height:55
Children:
Label@GAME_TIMER:
Width:PARENT_RIGHT
Height:30
Align:Center
Font:Title
Contrast:true
Label@GAME_TIMER_STATUS:
Y:32
Width:PARENT_RIGHT
Height:15
Align:Center
Font:Bold
Contrast:true
StrategicProgress@STRATEGIC_PROGRESS:
X: WINDOW_RIGHT/2
Y: 40

View File

@@ -19,11 +19,25 @@ Container@INGAME_ROOT:
Y:0
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
Timer@GAME_TIMER:
X: WINDOW_RIGHT/2
Y: 0-10
Font: Title
Contrast: true
Container@GAME_TIMER_BLOCK:
Logic:GameTimerLogic
X:WINDOW_RIGHT/2 - WIDTH
Width:100
Height:55
Children:
Label@GAME_TIMER:
Width:PARENT_RIGHT
Height:15
Align:Center
Font:Title
Contrast:true
Label@GAME_TIMER_STATUS:
Y:35
Width:PARENT_RIGHT
Height:15
Align:Center
Font:Bold
Contrast:true
StrategicProgress@STRATEGIC_PROGRESS:
X: WINDOW_RIGHT/2
Y: 40