fix interaction between autoattack and idleanimation
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@@ -203,7 +203,7 @@ namespace OpenRA.Traits
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}
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public interface IRenderOverlay { void Render( WorldRenderer wr ); }
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public interface INotifyIdle { void Idle(Actor self); }
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public interface INotifyIdle { void TickIdle(Actor self); }
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public interface IBlocksBullets { }
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