fix interaction between autoattack and idleanimation

This commit is contained in:
Bob
2010-11-16 10:45:36 +13:00
committed by Chris Forbes
parent 7bd7f4e56b
commit a7f42dcf0c
6 changed files with 10 additions and 11 deletions

View File

@@ -203,7 +203,7 @@ namespace OpenRA.Traits
}
public interface IRenderOverlay { void Render( WorldRenderer wr ); }
public interface INotifyIdle { void Idle(Actor self); }
public interface INotifyIdle { void TickIdle(Actor self); }
public interface IBlocksBullets { }