fix interaction between autoattack and idleanimation
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA.Air
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class ReturnOnIdle : INotifyIdle
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{
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public void Idle(Actor self)
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public void TickIdle(Actor self)
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{
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var altitude = self.Trait<Aircraft>().Altitude;
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if (altitude == 0) return; // we're on the ground, let's stay there.
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@@ -44,7 +44,7 @@ namespace OpenRA.Mods.RA.Air
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class FlyAwayOnIdle : INotifyIdle
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{
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public void Idle(Actor self)
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public void TickIdle(Actor self)
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{
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self.QueueActivity(new FlyOffMap());
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self.QueueActivity(new RemoveSelf());
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