fix interaction between autoattack and idleanimation
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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA
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self.Trait<AttackBase>().AttackTarget(Target.FromActor(e.Attacker), false, self.Info.Traits.Get<AutoTargetInfo>().AllowMovement);
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}
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public void Idle( Actor self )
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public void TickIdle( Actor self )
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{
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self.QueueActivity( new IdleAttackActivity() );
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}
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