Add Harkonnen 8
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committed by
reaperrr
parent
69e9b94c5d
commit
a80924ebb3
@@ -10,7 +10,7 @@
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Difficulty = Map.LobbyOption("difficulty")
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IdleHunt = function(actor)
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if not actor.IsDead then
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if actor.HasProperty("Hunt") and not actor.IsDead then
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Trigger.OnIdle(actor, actor.Hunt)
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end
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end
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@@ -179,6 +179,10 @@ end
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DefendAndRepairBase = function(owner, baseBuildings, modifier, defenderCount)
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Utils.Do(baseBuildings, function(actor)
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if actor.IsDead then
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return
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end
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DefendActor(actor, owner, defenderCount)
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RepairBuilding(owner, actor, modifier)
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end)
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