removed voronoi crap

This commit is contained in:
Chris Forbes
2009-11-18 18:44:09 +13:00
parent 9e9f6267da
commit a812963b8e
2 changed files with 19 additions and 121 deletions

View File

@@ -49,13 +49,13 @@ namespace OpenRa.Game
var maxDistance = bi.Adjacent + 2; /* real-ra is weird. this is 1 GAP. */
if( ShowBuildDebug )
for( var j = 0 ; j < 128 ; j++ )
for( var i = 0 ; i < 128 ; i++ )
if( Game.GetDistanceToBase( new int2( i, j ), Game.LocalPlayer ) < maxDistance )
if( Game.IsCellBuildable( new int2( i, j ), bi.WaterBound ? UnitMovementType.Float : UnitMovementType.Wheel ) )
if( !Game.map.ContainsResource( new int2( i, j ) ) )
spriteRenderer.DrawSprite( unitDebug, Game.CellSize * new float2( i, j ), 0 );
//if( ShowBuildDebug )
// for( var j = 0 ; j < 128 ; j++ )
// for( var i = 0 ; i < 128 ; i++ )
// if( Game.GetDistanceToBase( new int2( i, j ), Game.LocalPlayer ) < maxDistance )
// if( Game.IsCellBuildable( new int2( i, j ), bi.WaterBound ? UnitMovementType.Float : UnitMovementType.Wheel ) )
// if( !Game.map.ContainsResource( new int2( i, j ) ) )
// spriteRenderer.DrawSprite( unitDebug, Game.CellSize * new float2( i, j ), 0 );
var tooFarFromBase = !Footprint.Tiles( bi, position ).Any(
t => Game.GetDistanceToBase( t, Game.LocalPlayer ) < maxDistance );