diff --git a/OpenRA.Mods.RA/Render/RenderInfantry.cs b/OpenRA.Mods.RA/Render/RenderInfantry.cs index 2f6c58deeb..094e941d2e 100644 --- a/OpenRA.Mods.RA/Render/RenderInfantry.cs +++ b/OpenRA.Mods.RA/Render/RenderInfantry.cs @@ -142,7 +142,7 @@ namespace OpenRA.Mods.RA.Render if (DefaultAnimation.HasSequence(idleSequence)) { state = AnimationState.IdleAnimating; - DefaultAnimation.PlayThen(idleSequence, () => + DefaultAnimation.PlayThen(idleSequence, () => { DefaultAnimation.PlayRepeating(NormalizeInfantrySequence(self, info.StandAnimations.Random(Game.CosmeticRandom))); state = AnimationState.Waiting;