Consolidate defense structure rules into ^Defense for d2k mod

This commit is contained in:
atlimit8
2015-08-08 23:59:54 -05:00
parent 68ee859666
commit a83806d90c
2 changed files with 19 additions and 30 deletions

View File

@@ -295,3 +295,20 @@
Range: 2c0, 5c0
WithMakeAnimation:
^Defense:
Inherits: ^Building
WithTurret:
AttackTurreted:
AutoTarget:
RenderRangeCircle:
RenderDetectionCircle:
-GivesBuildableArea:
-WithCrumbleOverlay:
-WithMakeAnimation:
-RenderBuilding:
RenderBuildingWall:
LineBuildNode:
Types: turret
MustBeDestroyed:
RequiredForShortGame: false

View File

@@ -522,7 +522,7 @@ wall:
Range: 2c0, 5c0
guntower:
Inherits: ^Building
Inherits: ^Defense
Buildable:
Queue: Building
Prerequisites: barracks
@@ -540,19 +540,14 @@ guntower:
Selectable:
Bounds: 32,32
Priority: 3
-GivesBuildableArea:
Health:
HP: 400
Armor:
Type: Concrete
RevealsShroud:
Range: 8c0
RenderRangeCircle:
-RenderBuilding:
RenderBuildingWall:
BodyOrientation:
QuantizedFacings: 32
WithTurret:
WithMuzzleFlash:
Turreted:
ROT: 6
@@ -561,24 +556,15 @@ guntower:
Weapon: TurretGun
LocalOffset: 512,0,432
MuzzleSequence: muzzle
AttackTurreted:
AutoTarget:
RenderDetectionCircle:
DetectCloaked:
Range: 5
-WithCrumbleOverlay:
-WithMakeAnimation:
LineBuildNode:
Types: turret
Power:
Amount: -20
MustBeDestroyed:
RequiredForShortGame: false
SelectionDecorations:
VisualBounds: 32,40,0,-8
rockettower:
Inherits: ^Building
Inherits: ^Defense
Buildable:
Queue: Building
Prerequisites: radar, upgrade.conyard, ~techlevel.medium
@@ -596,41 +582,27 @@ rockettower:
Selectable:
Bounds: 32,32
Priority: 3
-GivesBuildableArea:
Health:
HP: 400
Armor:
Type: Concrete
RevealsShroud:
Range: 10c0
RenderRangeCircle:
-RenderBuilding:
RenderBuildingWall:
BodyOrientation:
QuantizedFacings: 32
WithTurret:
Armament:
Weapon: TowerMissile
LocalOffset: 256,384,768, 256,-384,768
AttackTurreted:
Turreted:
ROT: 8
InitialFacing: 128
AutoTarget:
RequiresPower:
CanPowerDown:
DisabledOverlay:
RenderDetectionCircle:
DetectCloaked:
Range: 6
-WithCrumbleOverlay:
-WithMakeAnimation:
LineBuildNode:
Types: turret
Power:
Amount: -30
MustBeDestroyed:
RequiredForShortGame: false
SelectionDecorations:
VisualBounds: 32,40,0,-8