Unhardcode Explosion "Image"
Add ExplosionCollection property to CreateEffectWarhead
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@@ -22,12 +22,12 @@ namespace OpenRA.Mods.Common.Effects
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readonly Animation anim;
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WPos pos;
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public Explosion(World world, WPos pos, string sequence, string palette)
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public Explosion(World world, WPos pos, string image, string sequence, string palette)
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{
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this.world = world;
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this.pos = pos;
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this.palette = palette;
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anim = new Animation(world, "explosion");
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anim = new Animation(world, image);
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anim.PlayThen(sequence, () => world.AddFrameEndTask(w => w.Remove(this)));
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}
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