Minor style & nit fixes

This commit is contained in:
Pavlos Touboulidis
2014-05-13 16:43:29 +03:00
parent d2ba50fe19
commit a845947e0f
6 changed files with 11 additions and 14 deletions

View File

@@ -68,10 +68,12 @@ namespace OpenRA.Graphics
readonly Dictionary<string, Lazy<IReadOnlyDictionary<string, Sequence>>> sequenceCache = new Dictionary<string, Lazy<IReadOnlyDictionary<string, Sequence>>>();
public Action OnProgress = () => { if (Game.modData != null && Game.modData.LoadScreen != null) Game.modData.LoadScreen.Display(); };
public Action OnProgress;
public SequenceCache(ModData modData, TileSet tileSet)
{
OnProgress = () => { if (modData.LoadScreen != null) modData.LoadScreen.Display(); };
this.modData = modData;
spriteLoader = Exts.Lazy(() => new SpriteLoader(tileSet.Extensions, new SheetBuilder(SheetType.Indexed)));