Pathing considers reachability of source cells consistently.
Using the local pathfinder, you could not find a path to an unreachable destination cell, but it was possible to find a path from an unreachable source cell if there was a reachable cells adjacent to it. The hierarchical pathfinder did not have this behaviour and considering an unreachable source cell to block attempts to find a path. Now, we unify the pathfinders to use a consistent behaviour, allowing paths from unreachable source cells to be found.
This commit is contained in:
@@ -211,10 +211,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
bool CanEnterCell(Actor self, CPos cell)
|
||||
{
|
||||
if (mobile.locomotor.MovementCostForCell(cell) == PathGraph.MovementCostForUnreachableCell)
|
||||
return false;
|
||||
|
||||
return mobile.locomotor.CanMoveFreelyInto(self, cell, BlockedByActor.All, null);
|
||||
return mobile.locomotor.MovementCostToEnterCell(
|
||||
self, cell, BlockedByActor.All, null) != PathGraph.MovementCostForUnreachableCell;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user