Pathing considers reachability of source cells consistently.

Using the local pathfinder, you could not find a path to an unreachable destination cell, but it was possible to find a path from an unreachable source cell if there was a reachable cells adjacent to it.

The hierarchical pathfinder did not have this behaviour and considering an unreachable source cell to block attempts to find a path.

Now, we unify the pathfinders to use a consistent behaviour, allowing paths from unreachable source cells to be found.
This commit is contained in:
RoosterDragon
2022-10-25 20:23:53 +01:00
committed by abcdefg30
parent bedfa622d7
commit a85ac26367
6 changed files with 145 additions and 60 deletions

View File

@@ -124,10 +124,8 @@ namespace OpenRA.Mods.Common.Traits
locomotor = world.WorldActor.TraitsImplementing<Locomotor>()
.SingleOrDefault(l => l.Info.Name == Locomotor);
if (locomotor.MovementCostForCell(cell) == PathGraph.MovementCostForUnreachableCell)
return false;
return locomotor.CanMoveFreelyInto(self, cell, subCell, check, ignoreActor);
return locomotor.MovementCostToEnterCell(
self, cell, check, ignoreActor, subCell) != PathGraph.MovementCostForUnreachableCell;
}
public bool CanStayInCell(World world, CPos cell)