TD Balance Patch Revised. 021616

Grenadier damage vs light increase to 80 from 75.

Increase APC HP to 210 from 200.

Guard Tower damage vs heavy reduced to 30 from 35.

SAM damage increase to 35 from 30.

Light Tank movement speed reduced to 110 from 113.

Light Tank Cost increased to 700 from 600. (Build time increase to 17
seconds from 15)

Light Tank HP Decreased to 340 from 350.

Rocket Infantry damage vs none decreased to 30 from 50.

(Revised from https://github.com/OpenRA/OpenRA/pull/10761)

forums will be updated once check made with the notes about GT.
This commit is contained in:
AoAGeneral
2016-02-16 00:22:09 -08:00
parent 5866164c40
commit a8615dc1eb
4 changed files with 8 additions and 8 deletions

View File

@@ -94,7 +94,7 @@ APC:
ROT: 8
Speed: 128
Health:
HP: 200
HP: 210
Armor:
Type: Heavy
RevealsShroud:
@@ -301,7 +301,7 @@ JEEP:
LTNK:
Inherits: ^Tank
Valued:
Cost: 600
Cost: 700
Tooltip:
Name: Light Tank
Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
@@ -311,9 +311,9 @@ LTNK:
Queue: Vehicle.Nod
Mobile:
ROT: 7
Speed: 113
Speed: 110
Health:
HP: 350
HP: 340
Armor:
Type: Heavy
RevealsShroud:

View File

@@ -19,7 +19,7 @@ Rockets:
Damage: 35
ValidTargets: Ground, Air
Versus:
None: 50
None: 30
Wood: 85
Light: 100
Heavy: 100
@@ -326,7 +326,7 @@ SAMMissile:
Wood: 100
Light: 100
Heavy: 75
Damage: 30
Damage: 35
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater

View File

@@ -83,7 +83,7 @@ Grenade:
Versus:
None: 100
Wood: 50
Light: 75
Light: 80
Heavy: 35
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge

View File

@@ -25,7 +25,7 @@ HighV:
None: 100
Wood: 50
Light: 70
Heavy: 35
Heavy: 30
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs