TD Balance Patch Revised. 021616

Grenadier damage vs light increase to 80 from 75.

Increase APC HP to 210 from 200.

Guard Tower damage vs heavy reduced to 30 from 35.

SAM damage increase to 35 from 30.

Light Tank movement speed reduced to 110 from 113.

Light Tank Cost increased to 700 from 600. (Build time increase to 17
seconds from 15)

Light Tank HP Decreased to 340 from 350.

Rocket Infantry damage vs none decreased to 30 from 50.

(Revised from https://github.com/OpenRA/OpenRA/pull/10761)

forums will be updated once check made with the notes about GT.
This commit is contained in:
AoAGeneral
2016-02-16 00:22:09 -08:00
parent 5866164c40
commit a8615dc1eb
4 changed files with 8 additions and 8 deletions

View File

@@ -94,7 +94,7 @@ APC:
ROT: 8 ROT: 8
Speed: 128 Speed: 128
Health: Health:
HP: 200 HP: 210
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -301,7 +301,7 @@ JEEP:
LTNK: LTNK:
Inherits: ^Tank Inherits: ^Tank
Valued: Valued:
Cost: 600 Cost: 700
Tooltip: Tooltip:
Name: Light Tank Name: Light Tank
Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
@@ -311,9 +311,9 @@ LTNK:
Queue: Vehicle.Nod Queue: Vehicle.Nod
Mobile: Mobile:
ROT: 7 ROT: 7
Speed: 113 Speed: 110
Health: Health:
HP: 350 HP: 340
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:

View File

@@ -19,7 +19,7 @@ Rockets:
Damage: 35 Damage: 35
ValidTargets: Ground, Air ValidTargets: Ground, Air
Versus: Versus:
None: 50 None: 30
Wood: 85 Wood: 85
Light: 100 Light: 100
Heavy: 100 Heavy: 100
@@ -326,7 +326,7 @@ SAMMissile:
Wood: 100 Wood: 100
Light: 100 Light: 100
Heavy: 75 Heavy: 75
Damage: 30 Damage: 35
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: Crater SmudgeType: Crater

View File

@@ -83,7 +83,7 @@ Grenade:
Versus: Versus:
None: 100 None: 100
Wood: 50 Wood: 50
Light: 75 Light: 80
Heavy: 35 Heavy: 35
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge

View File

@@ -25,7 +25,7 @@ HighV:
None: 100 None: 100
Wood: 50 Wood: 50
Light: 70 Light: 70
Heavy: 35 Heavy: 30
DamageTypes: Prone50Percent, TriggerProne, BulletDeath DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: piffs Explosions: piffs