Made Valued optional for traits who do not require it.

This commit is contained in:
Andre Mohren
2018-07-22 12:25:10 +02:00
committed by Paul Chote
parent ec15acbc80
commit a86f41cd5c
4 changed files with 22 additions and 7 deletions

View File

@@ -19,7 +19,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor's experience increases when it has killed a GivesExperience actor.")]
public class GainsExperienceInfo : ITraitInfo, Requires<ValuedInfo>
public class GainsExperienceInfo : ITraitInfo
{
[FieldLoader.Require]
[Desc("Condition to grant at each level.",
@@ -33,6 +33,9 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Palette for the level up sprite.")]
[PaletteReference] public readonly string LevelUpPalette = "effect";
[Desc("Multiplier to apply to the Conditions keys. Defaults to the actor's value.")]
public readonly int ExperienceModifier = -1;
[Desc("Should the level-up animation be suppressed when actor is created?")]
public readonly bool SuppressLevelupAnimation = true;
@@ -63,9 +66,6 @@ namespace OpenRA.Mods.Common.Traits
this.info = info;
MaxLevel = info.Conditions.Count;
var cost = self.Info.TraitInfo<ValuedInfo>().Cost;
foreach (var kv in info.Conditions)
nextLevel.Add(Pair.New(kv.Key * cost, kv.Value));
if (init.Contains<ExperienceInit>())
initialExperience = init.Get<ExperienceInit, int>();
@@ -73,6 +73,11 @@ namespace OpenRA.Mods.Common.Traits
void INotifyCreated.Created(Actor self)
{
var valued = self.Info.TraitInfoOrDefault<ValuedInfo>();
var requiredExperience = info.ExperienceModifier < 0 ? (valued != null ? valued.Cost : 1) : info.ExperienceModifier;
foreach (var kv in info.Conditions)
nextLevel.Add(Pair.New(kv.Key * requiredExperience, kv.Value));
conditionManager = self.TraitOrDefault<ConditionManager>();
if (initialExperience > 0)
GiveExperience(initialExperience, info.SuppressLevelupAnimation);