Made Valued optional for traits who do not require it.
This commit is contained in:
@@ -98,7 +98,8 @@ namespace OpenRA.Mods.Common.Activities
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if (remainingTicks == 0)
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if (remainingTicks == 0)
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{
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{
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var unitCost = self.Info.TraitInfo<ValuedInfo>().Cost;
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var valued = self.Info.TraitInfoOrDefault<ValuedInfo>();
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var unitCost = valued != null ? valued.Cost : 0;
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var hpToRepair = repairable != null && repairable.Info.HpPerStep > 0 ? repairable.Info.HpPerStep : repairsUnits.Info.HpPerStep;
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var hpToRepair = repairable != null && repairable.Info.HpPerStep > 0 ? repairable.Info.HpPerStep : repairsUnits.Info.HpPerStep;
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// Cast to long to avoid overflow when multiplying by the health
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// Cast to long to avoid overflow when multiplying by the health
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@@ -19,7 +19,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("This actor's experience increases when it has killed a GivesExperience actor.")]
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[Desc("This actor's experience increases when it has killed a GivesExperience actor.")]
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public class GainsExperienceInfo : ITraitInfo, Requires<ValuedInfo>
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public class GainsExperienceInfo : ITraitInfo
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{
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{
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[FieldLoader.Require]
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[FieldLoader.Require]
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[Desc("Condition to grant at each level.",
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[Desc("Condition to grant at each level.",
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@@ -33,6 +33,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Palette for the level up sprite.")]
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[Desc("Palette for the level up sprite.")]
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[PaletteReference] public readonly string LevelUpPalette = "effect";
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[PaletteReference] public readonly string LevelUpPalette = "effect";
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[Desc("Multiplier to apply to the Conditions keys. Defaults to the actor's value.")]
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public readonly int ExperienceModifier = -1;
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[Desc("Should the level-up animation be suppressed when actor is created?")]
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[Desc("Should the level-up animation be suppressed when actor is created?")]
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public readonly bool SuppressLevelupAnimation = true;
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public readonly bool SuppressLevelupAnimation = true;
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@@ -63,9 +66,6 @@ namespace OpenRA.Mods.Common.Traits
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this.info = info;
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this.info = info;
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MaxLevel = info.Conditions.Count;
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MaxLevel = info.Conditions.Count;
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var cost = self.Info.TraitInfo<ValuedInfo>().Cost;
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foreach (var kv in info.Conditions)
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nextLevel.Add(Pair.New(kv.Key * cost, kv.Value));
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if (init.Contains<ExperienceInit>())
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if (init.Contains<ExperienceInit>())
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initialExperience = init.Get<ExperienceInit, int>();
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initialExperience = init.Get<ExperienceInit, int>();
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@@ -73,6 +73,11 @@ namespace OpenRA.Mods.Common.Traits
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void INotifyCreated.Created(Actor self)
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void INotifyCreated.Created(Actor self)
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{
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{
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var valued = self.Info.TraitInfoOrDefault<ValuedInfo>();
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var requiredExperience = info.ExperienceModifier < 0 ? (valued != null ? valued.Cost : 1) : info.ExperienceModifier;
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foreach (var kv in info.Conditions)
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nextLevel.Add(Pair.New(kv.Key * requiredExperience, kv.Value));
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conditionManager = self.TraitOrDefault<ConditionManager>();
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conditionManager = self.TraitOrDefault<ConditionManager>();
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if (initialExperience > 0)
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if (initialExperience > 0)
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GiveExperience(initialExperience, info.SuppressLevelupAnimation);
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GiveExperience(initialExperience, info.SuppressLevelupAnimation);
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@@ -69,7 +69,15 @@ namespace OpenRA.Mods.Common.Traits
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var buildingInfo = self.Info.TraitInfoOrDefault<BuildingInfo>();
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var buildingInfo = self.Info.TraitInfoOrDefault<BuildingInfo>();
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var eligibleLocations = buildingInfo != null ? buildingInfo.Tiles(self.Location).ToList() : new List<CPos>();
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var eligibleLocations = buildingInfo != null ? buildingInfo.Tiles(self.Location).ToList() : new List<CPos>();
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var actorTypes = Info.ActorTypes.Select(a => new { Name = a, Cost = self.World.Map.Rules.Actors[a].TraitInfo<ValuedInfo>().Cost }).ToList();
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var actorTypes = Info.ActorTypes.Select(a =>
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{
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var av = self.World.Map.Rules.Actors[a].TraitInfoOrDefault<ValuedInfo>();
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return new
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{
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Name = a,
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Cost = av != null ? av.Cost : 0
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};
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}).ToList();
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while (eligibleLocations.Count > 0 && actorTypes.Any(a => a.Cost <= dudesValue))
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while (eligibleLocations.Count > 0 && actorTypes.Any(a => a.Cost <= dudesValue))
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{
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{
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@@ -70,7 +70,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var tooltip = actor.TraitInfos<TooltipInfo>().FirstOrDefault(info => info.EnabledByDefault);
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var tooltip = actor.TraitInfos<TooltipInfo>().FirstOrDefault(info => info.EnabledByDefault);
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var name = tooltip != null ? tooltip.Name : actor.Name;
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var name = tooltip != null ? tooltip.Name : actor.Name;
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var buildable = actor.TraitInfo<BuildableInfo>();
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var buildable = actor.TraitInfo<BuildableInfo>();
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var cost = actor.TraitInfo<ValuedInfo>().Cost;
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var valued = actor.TraitInfoOrDefault<ValuedInfo>();
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var cost = valued != null ? valued.Cost : 0;
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nameLabel.Text = name;
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nameLabel.Text = name;
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