Enable frozen order: Infiltrates.
This commit is contained in:
@@ -41,64 +41,84 @@ namespace OpenRA.Mods.RA
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Info = info;
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Info = info;
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}
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}
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public IEnumerable<IOrderTargeter> Orders
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public IEnumerable<IOrderTargeter> Orders { get { yield return new InfiltratorOrderTargeter(Info.Types); } }
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{
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get
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{
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yield return new InfiltratorOrderTargeter(CanInfiltrate);
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}
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}
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public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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{
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{
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if (order.OrderID == "Infiltrate")
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if (order.OrderID != "Infiltrate")
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return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
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return null;
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if (target.Type == TargetType.FrozenActor)
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return new Order(order.OrderID, self, queued) { ExtraData = target.FrozenActor.ID };
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return null;
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return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
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}
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}
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bool IsValidOrder(Actor self, Order order)
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{
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// Not targeting an actor
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if (order.ExtraData == 0 && order.TargetActor == null)
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return false;
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if (order.ExtraData != 0)
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{
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// Targeted an actor under the fog
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var frozenLayer = self.Owner.PlayerActor.TraitOrDefault<FrozenActorLayer>();
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if (frozenLayer == null)
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return false;
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var frozen = frozenLayer.FromID(order.ExtraData);
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if (frozen == null)
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return false;
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var ii = frozen.Info.Traits.GetOrDefault<InfiltratableInfo>();
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return ii != null && Info.Types.Contains(ii.Type);
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}
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var i = order.TargetActor.Info.Traits.GetOrDefault<InfiltratableInfo>();
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return i != null && Info.Types.Contains(i.Type);
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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{
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return (order.OrderString == "Infiltrate" && CanInfiltrate(order.TargetActor)) ? "Attack" : null;
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return order.OrderString == "Infiltrate" && IsValidOrder(self, order)
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? "Attack" : null;
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}
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}
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public void ResolveOrder(Actor self, Order order)
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public void ResolveOrder(Actor self, Order order)
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{
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{
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if (order.OrderString == "Infiltrate")
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if (order.OrderString != "Infiltrate" || !IsValidOrder(self, order))
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{
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return;
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if (!CanInfiltrate(order.TargetActor))
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return;
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self.SetTargetLine(Target.FromOrder(order), Color.Red);
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var target = self.ResolveFrozenActorOrder(order, Color.Red);
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if (target.Type != TargetType.Actor)
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return;
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if (!order.Queued)
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self.CancelActivity();
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self.CancelActivity();
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self.QueueActivity(new Enter(order.TargetActor, new Infiltrate(order.TargetActor)));
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}
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self.SetTargetLine(target, Color.Red);
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}
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self.QueueActivity(new Enter(target.Actor, new Infiltrate(target.Actor)));
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bool CanInfiltrate(Actor target)
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{
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var infiltratable = target.Info.Traits.GetOrDefault<InfiltratableInfo>();
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return infiltratable != null && Info.Types.Contains(infiltratable.Type);
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}
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}
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class InfiltratorOrderTargeter : UnitOrderTargeter
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class InfiltratorOrderTargeter : UnitOrderTargeter
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{
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{
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readonly Func<Actor, bool> useEnterCursor;
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string[] infiltrationTypes;
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public InfiltratorOrderTargeter(Func<Actor, bool> useEnterCursor)
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public InfiltratorOrderTargeter(string[] infiltrationTypes)
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: base("Infiltrate", 7, "enter", true, false)
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: base("Infiltrate", 7, "enter", true, false)
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{
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{
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ForceAttack = false;
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ForceAttack = false;
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this.useEnterCursor = useEnterCursor;
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this.infiltrationTypes = infiltrationTypes;
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}
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}
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public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
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public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
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{
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{
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if (!target.HasTrait<IAcceptInfiltrator>())
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var info = target.Info.Traits.GetOrDefault<InfiltratableInfo>();
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if (info == null)
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return false;
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return false;
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if (!useEnterCursor(target))
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if (!infiltrationTypes.Contains(info.Type))
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cursor = "enter-blocked";
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cursor = "enter-blocked";
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return true;
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return true;
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@@ -106,8 +126,14 @@ namespace OpenRA.Mods.RA
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public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
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public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
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{
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{
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// TODO: Not yet supported
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var info = target.Info.Traits.GetOrDefault<InfiltratableInfo>();
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return false;
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if (info == null)
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return false;
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if (!infiltrationTypes.Contains(info.Type))
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cursor = "enter-blocked";
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return true;
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}
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}
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}
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}
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}
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}
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@@ -457,7 +457,7 @@ namespace OpenRA.Mods.RA.Missions
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}
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}
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}
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}
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class Allies04HijackableInfo : ITraitInfo
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class Allies04HijackableInfo : ITraitInfo, Requires<InfiltratableInfo>
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{
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{
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public object Create(ActorInitializer init) { return new Allies04Hijackable(init.self); }
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public object Create(ActorInitializer init) { return new Allies04Hijackable(init.self); }
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}
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}
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