Unhardcode weapon ammo consumption

fix gh actions
This commit is contained in:
tjk-ws
2021-06-11 12:55:46 +08:00
committed by Smittytron
parent 9fa5dcc055
commit a893cf9cb6
4 changed files with 8 additions and 2 deletions

View File

@@ -83,6 +83,9 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Cursor to display when hovering over a valid target that is outside of range.")]
public readonly string OutsideRangeCursor = "attackoutsiderange";
[Desc("Ammo the weapon consumes per shot.")]
public readonly int AmmoUsage = 1;
public override object Create(ActorInitializer init) { return new Armament(init.Self, this); }
public override void RulesetLoaded(Ruleset rules, ActorInfo ai)