Fix ActorPreviewWidget viewport manipulation.
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@@ -66,6 +66,22 @@ namespace OpenRA.Graphics
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return new IRenderable[] { imageRenderable };
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}
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public IRenderable[] RenderUI(int2 pos, WVec offset, int zOffset, PaletteReference palette, float scale)
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{
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var imagePos = pos - new int2((int)(scale * Image.Size.X / 2), (int)(scale * Image.Size.Y / 2));
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var imageRenderable = new UISpriteRenderable(Image, WPos.Zero + offset, imagePos, CurrentSequence.ZOffset + zOffset, palette, scale);
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if (CurrentSequence.ShadowStart >= 0)
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{
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var shadow = CurrentSequence.GetShadow(CurrentFrame, facingFunc());
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var shadowPos = pos - new int2((int)(scale * shadow.Size.X / 2), (int)(scale * shadow.Size.Y / 2));
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var shadowRenderable = new UISpriteRenderable(shadow, WPos.Zero + offset, shadowPos, CurrentSequence.ShadowZOffset + zOffset, palette, scale);
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return new IRenderable[] { shadowRenderable, imageRenderable };
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}
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return new IRenderable[] { imageRenderable };
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}
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public Rectangle ScreenBounds(WorldRenderer wr, WPos pos, WVec offset, float scale)
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{
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var xy = wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset);
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