Fix ActorPreviewWidget viewport manipulation.
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@@ -33,14 +33,19 @@ namespace OpenRA.Mods.Common.Graphics
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this.scale = scale;
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}
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public void Tick() { animation.Tick(); }
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void IActorPreview.Tick() { animation.Tick(); }
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public IEnumerable<IRenderable> Render(WorldRenderer wr, WPos pos)
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IEnumerable<IRenderable> IActorPreview.RenderUI(WorldRenderer wr, int2 pos, float scale)
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{
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return animation.RenderUI(pos, offset(), zOffset(), pr, scale);
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}
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IEnumerable<IRenderable> IActorPreview.Render(WorldRenderer wr, WPos pos)
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{
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return animation.Render(pos, offset(), zOffset(), pr, scale);
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}
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public IEnumerable<Rectangle> ScreenBounds(WorldRenderer wr, WPos pos)
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IEnumerable<Rectangle> IActorPreview.ScreenBounds(WorldRenderer wr, WPos pos)
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{
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yield return animation.ScreenBounds(wr, pos, offset(), scale);
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}
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