Draw TS line-build cell previews with increased translucency.

This commit is contained in:
Paul Chote
2017-03-26 21:15:29 +00:00
parent 227b80d6c2
commit a8bb03aa34
5 changed files with 31 additions and 8 deletions

View File

@@ -22,6 +22,9 @@ namespace OpenRA.Mods.Common.Orders
{
public class PlaceBuildingOrderGenerator : IOrderGenerator
{
[Flags]
enum CellType { Valid = 0, Invalid = 1, LineBuild = 2 }
readonly ProductionQueue queue;
readonly string building;
readonly BuildingInfo buildingInfo;
@@ -62,6 +65,15 @@ namespace OpenRA.Mods.Common.Orders
buildingInfluence = world.WorldActor.Trait<BuildingInfluence>();
}
CellType MakeCellType(bool valid, bool lineBuild = false)
{
var cell = valid ? CellType.Valid : CellType.Invalid;
if (lineBuild)
cell |= CellType.LineBuild;
return cell;
}
public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
@@ -160,7 +172,7 @@ namespace OpenRA.Mods.Common.Orders
foreach (var r in dec.Render(wr, world, actorInfo, offset))
yield return r;
var cells = new Dictionary<CPos, bool>();
var cells = new Dictionary<CPos, CellType>();
var plugInfo = rules.Actors[building].TraitInfoOrDefault<PlugInfo>();
if (plugInfo != null)
@@ -168,7 +180,7 @@ namespace OpenRA.Mods.Common.Orders
if (buildingInfo.Dimensions.X != 1 || buildingInfo.Dimensions.Y != 1)
throw new InvalidOperationException("Plug requires a 1x1 sized Building");
cells.Add(topLeft, AcceptsPlug(topLeft, plugInfo));
cells.Add(topLeft, MakeCellType(AcceptsPlug(topLeft, plugInfo)));
}
else if (rules.Actors[building].HasTraitInfo<LineBuildInfo>())
{
@@ -178,9 +190,9 @@ namespace OpenRA.Mods.Common.Orders
if (!Game.GetModifierKeys().HasModifier(Modifiers.Shift))
foreach (var t in BuildingUtils.GetLineBuildCells(world, topLeft, building, buildingInfo))
cells.Add(t.First, buildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, building, t.First));
else
cells.Add(topLeft, buildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, building, topLeft));
cells.Add(t.First, MakeCellType(buildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, building, t.First), true));
cells[topLeft] = MakeCellType(buildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, building, topLeft));
}
else
{
@@ -211,14 +223,16 @@ namespace OpenRA.Mods.Common.Orders
var res = world.WorldActor.Trait<ResourceLayer>();
var isCloseEnough = buildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, building, topLeft);
foreach (var t in FootprintUtils.Tiles(rules, building, buildingInfo, topLeft))
cells.Add(t, isCloseEnough && world.IsCellBuildable(t, buildingInfo) && res.GetResource(t) == null);
cells.Add(t, MakeCellType(isCloseEnough && world.IsCellBuildable(t, buildingInfo) && res.GetResource(t) == null));
}
var pal = wr.Palette(placeBuildingInfo.Palette);
var cellPalette = wr.Palette(placeBuildingInfo.Palette);
var linePalette = wr.Palette(placeBuildingInfo.LineBuildSegmentPalette);
var topLeftPos = world.Map.CenterOfCell(topLeft);
foreach (var c in cells)
{
var tile = c.Value ? buildOk : buildBlocked;
var tile = !c.Value.HasFlag(CellType.Invalid) ? buildOk : buildBlocked;
var pal = c.Value.HasFlag(CellType.LineBuild) ? linePalette : cellPalette;
var pos = world.Map.CenterOfCell(c.Key);
yield return new SpriteRenderable(tile, pos, new WVec(0, 0, topLeftPos.Z - pos.Z),
-511, pal, 1f, true);