Clean up AttackPopupTurreted.

This commit is contained in:
Paul Chote
2014-03-08 12:11:02 +13:00
parent 93c8be4e79
commit a8bd25a6a5

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -16,73 +16,74 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class AttackPopupTurretedInfo : AttackTurretedInfo
class AttackPopupTurretedInfo : AttackTurretedInfo, Requires<BuildingInfo>, Requires<RenderBuildingInfo>
{
public int CloseDelay = 125;
public int DefaultFacing = 0;
public float ClosedDamageMultiplier = 0.5f;
public override object Create(ActorInitializer init) { return new AttackPopupTurreted( init, this ); }
public override object Create(ActorInitializer init) { return new AttackPopupTurreted(init, this); }
}
class AttackPopupTurreted : AttackTurreted, INotifyBuildComplete, INotifyIdle, IDamageModifier
{
enum PopupState { Open, Rotating, Transitioning, Closed };
enum PopupState { Open, Rotating, Transitioning, Closed }
AttackPopupTurretedInfo Info;
int IdleTicks = 0;
PopupState State = PopupState.Open;
AttackPopupTurretedInfo info;
RenderBuilding rb;
int idleTicks = 0;
PopupState state = PopupState.Open;
Turreted turret;
public AttackPopupTurreted(ActorInitializer init, AttackPopupTurretedInfo info) : base(init.self)
public AttackPopupTurreted(ActorInitializer init, AttackPopupTurretedInfo info)
: base(init.self)
{
Info = info;
this.info = info;
buildComplete = init.Contains<SkipMakeAnimsInit>();
turret = turrets.FirstOrDefault();
rb = init.self.Trait<RenderBuilding>();
}
protected override bool CanAttack( Actor self, Target target )
protected override bool CanAttack(Actor self, Target target)
{
if (State == PopupState.Transitioning)
if (state == PopupState.Transitioning || !buildComplete)
return false;
if( self.HasTrait<Building>() && !buildComplete )
if (!base.CanAttack(self, target))
return false;
if (!base.CanAttack( self, target ))
return false;
IdleTicks = 0;
if (State == PopupState.Closed)
idleTicks = 0;
if (state == PopupState.Closed)
{
State = PopupState.Transitioning;
var rb = self.Trait<RenderBuilding>();
state = PopupState.Transitioning;
rb.PlayCustomAnimThen(self, "opening", () =>
{
State = PopupState.Open;
state = PopupState.Open;
rb.PlayCustomAnimRepeating(self, "idle");
});
return false;
}
if (!turret.FaceTarget(self,target)) return false;
if (!turret.FaceTarget(self, target))
return false;
return true;
}
public void TickIdle(Actor self)
{
if (State == PopupState.Open && IdleTicks++ > Info.CloseDelay)
if (state == PopupState.Open && idleTicks++ > info.CloseDelay)
{
turret.desiredFacing = Info.DefaultFacing;
State = PopupState.Rotating;
turret.desiredFacing = info.DefaultFacing;
state = PopupState.Rotating;
}
else if (State == PopupState.Rotating && turret.turretFacing == Info.DefaultFacing)
else if (state == PopupState.Rotating && turret.turretFacing == info.DefaultFacing)
{
State = PopupState.Transitioning;
var rb = self.Trait<RenderBuilding>();
state = PopupState.Transitioning;
rb.PlayCustomAnimThen(self, "closing", () =>
{
State = PopupState.Closed;
state = PopupState.Closed;
rb.PlayCustomAnimRepeating(self, "closed-idle");
turret.desiredFacing = null;
});
@@ -94,17 +95,17 @@ namespace OpenRA.Mods.RA
// Set true for SkipMakeAnimsInit
if (buildComplete)
{
State = PopupState.Closed;
self.Trait<RenderBuilding>()
.PlayCustomAnimRepeating(self, "closed-idle");
state = PopupState.Closed;
rb.PlayCustomAnimRepeating(self, "closed-idle");
turret.desiredFacing = null;
}
buildComplete = true;
}
public float GetDamageModifier(Actor attacker, WarheadInfo warhead)
{
return State == PopupState.Closed ? Info.ClosedDamageMultiplier : 1f;
return state == PopupState.Closed ? info.ClosedDamageMultiplier : 1f;
}
}
}