Clean up AttackPopupTurreted.
This commit is contained in:
@@ -1,6 +1,6 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* as published by the Free Software Foundation. For more information,
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@@ -16,73 +16,74 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA
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{
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{
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class AttackPopupTurretedInfo : AttackTurretedInfo
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class AttackPopupTurretedInfo : AttackTurretedInfo, Requires<BuildingInfo>, Requires<RenderBuildingInfo>
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{
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{
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public int CloseDelay = 125;
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public int CloseDelay = 125;
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public int DefaultFacing = 0;
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public int DefaultFacing = 0;
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public float ClosedDamageMultiplier = 0.5f;
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public float ClosedDamageMultiplier = 0.5f;
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public override object Create(ActorInitializer init) { return new AttackPopupTurreted( init, this ); }
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public override object Create(ActorInitializer init) { return new AttackPopupTurreted(init, this); }
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}
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}
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class AttackPopupTurreted : AttackTurreted, INotifyBuildComplete, INotifyIdle, IDamageModifier
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class AttackPopupTurreted : AttackTurreted, INotifyBuildComplete, INotifyIdle, IDamageModifier
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{
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{
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enum PopupState { Open, Rotating, Transitioning, Closed };
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enum PopupState { Open, Rotating, Transitioning, Closed }
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AttackPopupTurretedInfo Info;
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AttackPopupTurretedInfo info;
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int IdleTicks = 0;
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RenderBuilding rb;
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PopupState State = PopupState.Open;
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int idleTicks = 0;
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PopupState state = PopupState.Open;
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Turreted turret;
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Turreted turret;
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public AttackPopupTurreted(ActorInitializer init, AttackPopupTurretedInfo info) : base(init.self)
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public AttackPopupTurreted(ActorInitializer init, AttackPopupTurretedInfo info)
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: base(init.self)
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{
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{
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Info = info;
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this.info = info;
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buildComplete = init.Contains<SkipMakeAnimsInit>();
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buildComplete = init.Contains<SkipMakeAnimsInit>();
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turret = turrets.FirstOrDefault();
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turret = turrets.FirstOrDefault();
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rb = init.self.Trait<RenderBuilding>();
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}
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}
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protected override bool CanAttack( Actor self, Target target )
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protected override bool CanAttack(Actor self, Target target)
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{
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{
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if (State == PopupState.Transitioning)
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if (state == PopupState.Transitioning || !buildComplete)
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return false;
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return false;
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if( self.HasTrait<Building>() && !buildComplete )
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if (!base.CanAttack(self, target))
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return false;
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return false;
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if (!base.CanAttack( self, target ))
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idleTicks = 0;
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return false;
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if (state == PopupState.Closed)
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IdleTicks = 0;
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if (State == PopupState.Closed)
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{
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{
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State = PopupState.Transitioning;
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state = PopupState.Transitioning;
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var rb = self.Trait<RenderBuilding>();
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rb.PlayCustomAnimThen(self, "opening", () =>
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rb.PlayCustomAnimThen(self, "opening", () =>
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{
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{
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State = PopupState.Open;
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state = PopupState.Open;
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rb.PlayCustomAnimRepeating(self, "idle");
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rb.PlayCustomAnimRepeating(self, "idle");
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});
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});
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return false;
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return false;
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}
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}
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if (!turret.FaceTarget(self,target)) return false;
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if (!turret.FaceTarget(self, target))
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return false;
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return true;
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return true;
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}
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}
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public void TickIdle(Actor self)
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public void TickIdle(Actor self)
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{
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{
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if (State == PopupState.Open && IdleTicks++ > Info.CloseDelay)
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if (state == PopupState.Open && idleTicks++ > info.CloseDelay)
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{
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{
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turret.desiredFacing = Info.DefaultFacing;
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turret.desiredFacing = info.DefaultFacing;
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State = PopupState.Rotating;
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state = PopupState.Rotating;
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}
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}
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else if (State == PopupState.Rotating && turret.turretFacing == Info.DefaultFacing)
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else if (state == PopupState.Rotating && turret.turretFacing == info.DefaultFacing)
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{
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{
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State = PopupState.Transitioning;
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state = PopupState.Transitioning;
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var rb = self.Trait<RenderBuilding>();
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rb.PlayCustomAnimThen(self, "closing", () =>
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rb.PlayCustomAnimThen(self, "closing", () =>
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{
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{
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State = PopupState.Closed;
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state = PopupState.Closed;
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rb.PlayCustomAnimRepeating(self, "closed-idle");
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rb.PlayCustomAnimRepeating(self, "closed-idle");
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turret.desiredFacing = null;
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turret.desiredFacing = null;
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});
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});
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@@ -94,17 +95,17 @@ namespace OpenRA.Mods.RA
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// Set true for SkipMakeAnimsInit
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// Set true for SkipMakeAnimsInit
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if (buildComplete)
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if (buildComplete)
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{
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{
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State = PopupState.Closed;
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state = PopupState.Closed;
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self.Trait<RenderBuilding>()
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rb.PlayCustomAnimRepeating(self, "closed-idle");
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.PlayCustomAnimRepeating(self, "closed-idle");
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turret.desiredFacing = null;
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turret.desiredFacing = null;
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}
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}
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buildComplete = true;
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buildComplete = true;
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}
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}
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public float GetDamageModifier(Actor attacker, WarheadInfo warhead)
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public float GetDamageModifier(Actor attacker, WarheadInfo warhead)
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{
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{
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return State == PopupState.Closed ? Info.ClosedDamageMultiplier : 1f;
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return state == PopupState.Closed ? info.ClosedDamageMultiplier : 1f;
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}
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}
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}
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}
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}
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}
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