Merge pull request #7815 from Phrohdoh/aircraft-turn-timing

Expose Plane turn-to-attack delay to yaml.
This commit is contained in:
Oliver Brakmann
2015-04-03 23:15:41 +02:00
13 changed files with 60 additions and 45 deletions

View File

@@ -155,8 +155,10 @@ namespace OpenRA.Mods.Common.Traits
attack.OnExitedAttackRange += onExitRange;
attack.OnRemovedFromWorld += onExitRange;
a.QueueActivity(new Fly(a, Target.FromPos(target + spawnOffset)));
a.QueueActivity(new Fly(a, Target.FromPos(finishEdge + spawnOffset)));
var plane = a.Trait<Plane>();
a.QueueActivity(new Fly(a, Target.FromPos(target + spawnOffset), plane));
a.QueueActivity(new Fly(a, Target.FromPos(finishEdge + spawnOffset), plane));
a.QueueActivity(new RemoveSelf());
aircraftInRange.Add(a, false);
distanceTestActor = a;