Merge pull request #7815 from Phrohdoh/aircraft-turn-timing
Expose Plane turn-to-attack delay to yaml.
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@@ -155,8 +155,10 @@ namespace OpenRA.Mods.Common.Traits
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attack.OnExitedAttackRange += onExitRange;
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attack.OnRemovedFromWorld += onExitRange;
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a.QueueActivity(new Fly(a, Target.FromPos(target + spawnOffset)));
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a.QueueActivity(new Fly(a, Target.FromPos(finishEdge + spawnOffset)));
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var plane = a.Trait<Plane>();
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a.QueueActivity(new Fly(a, Target.FromPos(target + spawnOffset), plane));
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a.QueueActivity(new Fly(a, Target.FromPos(finishEdge + spawnOffset), plane));
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a.QueueActivity(new RemoveSelf());
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aircraftInRange.Add(a, false);
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distanceTestActor = a;
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