Clean ProvidesPrerequisite.cs of "race"
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string[] RequiresPrerequisites = { };
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[Desc("Only grant this prerequisite for certain factions.")]
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public readonly string[] Race = { };
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public readonly string[] Factions = { };
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[Desc("Should it recheck everything when it is captured?")]
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public readonly bool ResetOnOwnerChange = false;
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@@ -45,9 +45,9 @@ namespace OpenRA.Mods.Common.Traits
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if (string.IsNullOrEmpty(prerequisite))
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prerequisite = init.Self.Info.Name;
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var race = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
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var faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
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Update(init.Self.Owner, race);
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Update(init.Self.Owner, faction);
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}
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public IEnumerable<string> ProvidesPrerequisites
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@@ -67,12 +67,12 @@ namespace OpenRA.Mods.Common.Traits
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Update(newOwner, newOwner.Faction.InternalName);
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}
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void Update(Player owner, string race)
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void Update(Player owner, string faction)
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{
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enabled = true;
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if (info.Race.Any())
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enabled = info.Race.Contains(race);
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if (info.Factions.Any())
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enabled = info.Factions.Contains(faction);
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if (info.RequiresPrerequisites.Any() && enabled)
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enabled = owner.PlayerActor.Trait<TechTree>().HasPrerequisites(info.RequiresPrerequisites);
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