Introduce float3 type.
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@@ -215,6 +215,9 @@ namespace OpenRA.Platforms.Default
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public delegate void Uniform2f(int location, float v0, float v1);
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public static Uniform2f glUniform2f { get; private set; }
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public delegate void Uniform3f(int location, float v0, float v1, float v2);
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public static Uniform3f glUniform3f { get; private set; }
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public delegate void Uniform1fv(int location, int count, IntPtr value);
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public static Uniform1fv glUniform1fv { get; private set; }
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@@ -395,6 +398,7 @@ namespace OpenRA.Platforms.Default
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glUniform1i = Bind<Uniform1i>("glUniform1i");
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glUniform1f = Bind<Uniform1f>("glUniform1f");
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glUniform2f = Bind<Uniform2f>("glUniform2f");
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glUniform3f = Bind<Uniform3f>("glUniform3f");
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glUniform1fv = Bind<Uniform1fv>("glUniform1fv");
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glUniform2fv = Bind<Uniform2fv>("glUniform2fv");
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glUniform3fv = Bind<Uniform3fv>("glUniform3fv");
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