added null renderer, game runs. good place to start.
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@@ -1,10 +1,10 @@
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using Ijw.DirectX;
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using OpenRa.Gl;
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namespace OpenRa.Graphics
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{
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class SpriteRenderer
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{
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FvfVertexBuffer<Vertex> vertexBuffer;
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VertexBuffer<Vertex> vertexBuffer;
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IndexBuffer indexBuffer;
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Renderer renderer;
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Shader shader;
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@@ -23,7 +23,7 @@ namespace OpenRa.Graphics
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this.renderer = renderer;
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this.shader = shader;
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vertexBuffer = new FvfVertexBuffer<Vertex>(renderer.Device, vertices.Length, Vertex.Format);
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vertexBuffer = new VertexBuffer<Vertex>(renderer.Device, vertices.Length, Vertex.Format);
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indexBuffer = new IndexBuffer(renderer.Device, indices.Length);
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quality = allowAlpha ? ShaderQuality.High : ShaderQuality.Low;
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