added null renderer, game runs. good place to start.
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@@ -1,5 +1,5 @@
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using System.Drawing;
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using Ijw.DirectX;
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using OpenRa.Gl;
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using IjwFramework.Collections;
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using OpenRa.FileFormats;
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@@ -7,7 +7,7 @@ namespace OpenRa.Graphics
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{
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class TerrainRenderer
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{
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FvfVertexBuffer<Vertex> vertexBuffer;
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VertexBuffer<Vertex> vertexBuffer;
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IndexBuffer indexBuffer;
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Sheet terrainSheet;
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@@ -43,7 +43,7 @@ namespace OpenRa.Graphics
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terrainSheet = tileMapping[map.MapTiles[map.XOffset, map.YOffset]].sheet;
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vertexBuffer = new FvfVertexBuffer<Vertex>( renderer.Device, vertices.Length, Vertex.Format );
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vertexBuffer = new VertexBuffer<Vertex>( renderer.Device, vertices.Length, Vertex.Format );
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vertexBuffer.SetData( vertices );
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indexBuffer = new IndexBuffer( renderer.Device, indices.Length );
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