added null renderer, game runs. good place to start.
This commit is contained in:
65
OpenRa.Gl/GraphicsDevice.cs
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65
OpenRa.Gl/GraphicsDevice.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using System.Drawing;
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using System.IO;
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namespace OpenRa.Gl
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{
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public class GraphicsDevice
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{
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public GraphicsDevice(Control host, int width, int height, bool fullscreen, bool vsync) { }
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public void EnableScissor(int left, int top, int width, int height) { }
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public void DisableScissor() { }
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public void Begin() { }
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public void End() { }
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public void Clear(Color c) { }
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public void Present() { }
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public void DrawIndexedPrimitives(PrimitiveType pt, Range<int> vertices, Range<int> indices) { }
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public void DrawIndexedPrimitives(PrimitiveType pt, int numVerts, int numPrimitives) { }
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}
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public struct Range<T>
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{
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public Range(T start, T end) { }
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}
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public class VertexBuffer<T> where T : struct
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{
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public VertexBuffer(GraphicsDevice dev, int size, VertexFormat fmt) { }
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public void SetData(T[] data) { }
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public void Bind() { }
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}
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public class IndexBuffer
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{
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public IndexBuffer(GraphicsDevice dev, int size) { }
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public void SetData(ushort[] data) { }
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public void Bind() { }
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}
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public class Shader
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{
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public Shader(GraphicsDevice dev, Stream s) { }
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public ShaderQuality Quality { get; set; }
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public void Render(Action a) { }
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public void SetValue(string param, Texture texture) { }
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public void SetValue<T>(string param, T t) where T : struct { }
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public void Commit() { }
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}
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public class Texture
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{
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public Texture(GraphicsDevice dev, Bitmap bitmap) { }
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public void SetData(Bitmap bitmap) { }
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}
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[Flags]
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public enum VertexFormat { Position, Texture2 }
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public enum ShaderQuality { Low, Medium, High }
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public enum PrimitiveType { PointList, LineList, TriangleList }
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}
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64
OpenRa.Gl/OpenRa.Gl.csproj
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64
OpenRa.Gl/OpenRa.Gl.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.30729</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{67CF1A10-C5F6-48FA-B1A7-FE83BE4CE2CC}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>OpenRa.Gl</RootNamespace>
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<AssemblyName>OpenRa.Gl</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml.Linq">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data.DataSetExtensions">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="Tao.Cg, Version=2.0.0.0, Culture=neutral, PublicKeyToken=52fa5aba625fe731, processorArchitecture=MSIL" />
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<Reference Include="Tao.Glfw, Version=2.6.0.0, Culture=neutral, PublicKeyToken=2bb092b6587e4402, processorArchitecture=MSIL" />
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<Reference Include="Tao.OpenGl, Version=2.1.0.12, Culture=neutral, PublicKeyToken=1ca010269a4501ef, processorArchitecture=MSIL" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="GraphicsDevice.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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36
OpenRa.Gl/Properties/AssemblyInfo.cs
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36
OpenRa.Gl/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("OpenRa.Gl")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Microsoft")]
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[assembly: AssemblyProduct("OpenRa.Gl")]
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[assembly: AssemblyCopyright("Copyright © Microsoft 2010")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("5531344c-b25d-4641-bc3c-fe035cc777bd")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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