AT and AP mine traits
This commit is contained in:
@@ -56,7 +56,7 @@ namespace OpenRa.Game
|
||||
}
|
||||
|
||||
// Replicate real-ra behavior of not being able to enter a cell if there is a mixture of crushable and uncrushable units
|
||||
if (checkForBlocked && (Game.UnitInfluence.GetUnitsAt(newHere).Any(a => !Game.IsActorCrushableByMovementType(a, umt))))
|
||||
if (checkForBlocked && (Game.UnitInfluence.GetUnitsAt(newHere).Any(a => !Game.IsActorPathableToCrush(a, umt))))
|
||||
continue;
|
||||
|
||||
if (customBlock != null && customBlock(newHere))
|
||||
|
||||
Reference in New Issue
Block a user