added ToString to int2 so it works nicely in debugger; fixed #49 map buildings
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@@ -43,5 +43,7 @@ namespace OpenRa
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public Point ToPoint() { return new Point(X, Y); }
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public PointF ToPointF() { return new PointF(X, Y); }
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public float2 ToFloat2() { return new float2(X, Y); }
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public override string ToString() { return string.Format("({0},{1})", X, Y); }
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}
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}
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@@ -14,7 +14,7 @@ namespace OpenRa.Game.Traits
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bool first = true;
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public void Tick(Actor self)
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{
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if (first && self.Owner == Game.LocalPlayer)
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if (first)
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self.CenterLocation = Game.CellSize * (float2)self.Location + 0.5f * self.SelectedSize;
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first = false;
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