Ignore self and actors not at ground level in Parachutable.OnLanded
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@@ -102,11 +102,11 @@ namespace OpenRA.Mods.Common.Traits
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if (positionable.CanEnterCell(cell, self))
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if (positionable.CanEnterCell(cell, self))
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return;
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return;
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if (IgnoreActor != null && !self.World.ActorMap.GetActorsAt(cell).Any(a => a != IgnoreActor))
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if (IgnoreActor != null && !self.World.ActorMap.GetActorsAt(cell)
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.Any(a => a != IgnoreActor && a != self && self.World.Map.DistanceAboveTerrain(a.CenterPosition) == WDist.Zero))
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return;
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return;
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var onWater = info.WaterTerrainTypes.Contains(self.World.Map.GetTerrainInfo(cell).Type);
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var onWater = info.WaterTerrainTypes.Contains(self.World.Map.GetTerrainInfo(cell).Type);
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var sound = onWater ? info.WaterImpactSound : info.GroundImpactSound;
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var sound = onWater ? info.WaterImpactSound : info.GroundImpactSound;
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Game.Sound.Play(SoundType.World, sound, self.CenterPosition);
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Game.Sound.Play(SoundType.World, sound, self.CenterPosition);
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