Merge pull request #6613 from pchote/remove-mp-tooltips
Remove the MP tooltip row from campaign missions.
This commit is contained in:
@@ -465,10 +465,48 @@ Rules:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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^Infantry:
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MustBeDestroyed:
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^Vehicle:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Tank:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Helicopter:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Infantry:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Plane:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Ship:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Building:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^Husk:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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HARV:
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-MustBeDestroyed:
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PROC:
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Buildable:
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Prerequisites: ~disabled
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@@ -747,10 +747,48 @@ Rules:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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^Infantry:
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MustBeDestroyed:
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^Vehicle:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Tank:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Helicopter:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Infantry:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Plane:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Ship:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Building:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^Husk:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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HARV:
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-MustBeDestroyed:
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PROC:
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Buildable:
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Prerequisites: ~disabled
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@@ -908,8 +908,48 @@ Rules:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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^Vehicle:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Tank:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Helicopter:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Infantry:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Plane:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Ship:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Building:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^Husk:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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HARV:
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-MustBeDestroyed:
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WEAP:
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Buildable:
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Prerequisites: ~disabled
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@@ -553,12 +553,48 @@ Rules:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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^Infantry:
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MustBeDestroyed:
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^Vehicle:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Tank:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Helicopter:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Infantry:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Plane:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Ship:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Building:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^Husk:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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HARV:
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-MustBeDestroyed:
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CRATE:
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Crate:
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Lifetime: 9999
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@@ -632,12 +632,48 @@ Rules:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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^Infantry:
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MustBeDestroyed:
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^Vehicle:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Tank:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Helicopter:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Infantry:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Plane:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Ship:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Building:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^Husk:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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HARV:
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-MustBeDestroyed:
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E3:
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AutoTarget:
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ScanRadius: 5
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@@ -899,12 +899,48 @@ Rules:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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^Infantry:
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MustBeDestroyed:
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^Vehicle:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Tank:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Helicopter:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Infantry:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Plane:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Ship:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Building:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^Husk:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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HARV:
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-MustBeDestroyed:
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^CivInfantry:
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Health:
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HP: 125
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@@ -323,11 +323,48 @@ Rules:
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MustBeDestroyed:
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^CivInfantry:
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MustBeDestroyed:
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^Infantry:
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MustBeDestroyed:
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^Vehicle:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Tank:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Helicopter:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Infantry:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Plane:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Ship:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Building:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^Husk:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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HARV:
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-MustBeDestroyed:
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Sequences:
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VoxelSequences:
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@@ -537,10 +537,48 @@ Rules:
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Scripts: nod03a.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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^Infantry:
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MustBeDestroyed:
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^Vehicle:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Tank:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Helicopter:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Infantry:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Plane:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Ship:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Building:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^Husk:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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HARV:
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-MustBeDestroyed:
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NUK2:
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Buildable:
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Prerequisites: ~disabled
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@@ -582,10 +582,48 @@ Rules:
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Scripts: nod03b.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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^Infantry:
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MustBeDestroyed:
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^Vehicle:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Tank:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Helicopter:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Infantry:
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MustBeDestroyed:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Plane:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Ship:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Building:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^Husk:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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HARV:
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-MustBeDestroyed:
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NUK2:
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Buildable:
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Prerequisites: ~disabled
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@@ -288,9 +288,9 @@ WOOD:
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Inherits: ^Wall
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Health:
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HP: 100
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Armor:
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Type: Wood
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Tooltip:
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Armor:
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Type: Wood
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Tooltip:
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Name: Wooden Fence
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Icon: woodicnh
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@@ -30,6 +30,8 @@
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Guard:
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Guardable:
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BodyOrientation:
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Tooltip:
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GenericName: Vehicle
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UpdatesPlayerStatistics:
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Cloak:
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RequiresUpgrade: cloak
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@@ -84,6 +86,8 @@
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Guard:
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Guardable:
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BodyOrientation:
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Tooltip:
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GenericName: Tank
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UpdatesPlayerStatistics:
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Cloak:
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RequiresUpgrade: cloak
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@@ -133,6 +137,8 @@
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Huntable:
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LuaScriptEvents:
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ScriptTriggers:
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Tooltip:
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GenericName: Helicopter
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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@@ -191,6 +197,8 @@
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Guard:
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Guardable:
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BodyOrientation:
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Tooltip:
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GenericName: Soldier
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SelfHealing@HOSPITAL:
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Step: 5
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Ticks: 100
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@@ -236,6 +244,7 @@
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Cost: 70
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Tooltip:
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Name: Civilian
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GenericVisibility: None
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Mobile:
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Speed: 56
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Health:
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@@ -400,6 +409,8 @@
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Guardable:
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Range: 3
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BodyOrientation:
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Tooltip:
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GenericName: Structure
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FrozenUnderFog:
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UpdatesPlayerStatistics:
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Huntable:
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@@ -430,6 +441,7 @@
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Building:
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Tooltip:
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Name: Civilian Building
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GenericVisibility: None
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FrozenUnderFog:
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StartsRevealed: true
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@@ -443,6 +455,7 @@
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RelativeToTopLeft: yes
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Tooltip:
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Name: Civilian Building (Destroyed)
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GenericVisibility: None
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BodyOrientation:
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FrozenUnderFog:
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StartsRevealed: true
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@@ -485,6 +498,7 @@
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RelativeToTopLeft: yes
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Tooltip:
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Name: Field (Destroyed)
|
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GenericVisibility: None
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BelowUnits:
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BodyOrientation:
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RenderBuilding:
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@@ -614,6 +628,8 @@
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ForceHealthPercentage: 25
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BelowUnits:
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BodyOrientation:
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Tooltip:
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GenericName: Destroyed Vehicle
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LuaScriptEvents:
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DisabledOverlay:
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ScriptTriggers:
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@@ -43,6 +43,7 @@ HARV:
|
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Cost: 1000
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Tooltip:
|
||||
Name: Harvester
|
||||
GenericName: Harvester
|
||||
Description: Collects Tiberium for processing.\n Unarmed
|
||||
Buildable:
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||||
BuildPaletteOrder: 10
|
||||
|
||||
Reference in New Issue
Block a user