bdebug=true will show appropriate influence for current building

This commit is contained in:
Chris Forbes
2009-11-04 18:18:17 +13:00
parent 1b131465fd
commit a9126fc9ce
3 changed files with 25 additions and 7 deletions

View File

@@ -50,6 +50,7 @@ namespace OpenRa.Game
SheetBuilder.Initialize(renderer);
UiOverlay.ShowUnitDebug = settings.GetValue("udebug", false);
UiOverlay.ShowBuildDebug = settings.GetValue("bdebug", false);
WorldRenderer.ShowUnitPaths = settings.GetValue("pathdebug", false);
Game.Replay = settings.GetValue("replay", "");