update SDL2-CS
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@@ -47,7 +47,7 @@ namespace OpenRA.Renderer.Sdl2
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GL.Ext.BindRenderbuffer(RenderbufferTarget.RenderbufferExt, depth);
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ErrorHandler.CheckGlError();
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GL.Ext.RenderbufferStorage(RenderbufferTarget.RenderbufferExt, (RenderbufferStorage)All.DepthComponent, size.Width, size.Height);
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GL.Ext.RenderbufferStorage(RenderbufferTarget.RenderbufferExt, RenderbufferStorage.DepthComponent, size.Width, size.Height);
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ErrorHandler.CheckGlError();
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GL.Ext.FramebufferRenderbuffer(FramebufferTarget.FramebufferExt, FramebufferAttachment.DepthAttachmentExt, RenderbufferTarget.RenderbufferExt, depth);
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