Fix a visual glitch in OSX.

This commit is contained in:
Paul Chote
2014-04-08 01:16:47 +12:00
parent f62721bdd6
commit a92cf920c6

View File

@@ -57,15 +57,6 @@ namespace OpenRA.Renderer.Sdl2
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_BLUE_SIZE, 8);
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_ALPHA_SIZE, 0);
var windowFlags = SDL.SDL_WindowFlags.SDL_WINDOW_OPENGL;
if (windowMode == WindowMode.Fullscreen)
windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
else if (windowMode == WindowMode.PseudoFullscreen)
{
windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
Environment.SetEnvironmentVariable("SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS", "0");
}
SDL.SDL_DisplayMode display;
SDL.SDL_GetCurrentDisplayMode(0, out display);
@@ -78,7 +69,20 @@ namespace OpenRA.Renderer.Sdl2
Console.WriteLine("Using resolution: {0}x{1}", size.Width, size.Height);
window = SDL.SDL_CreateWindow("OpenRA", SDL.SDL_WINDOWPOS_CENTERED, SDL.SDL_WINDOWPOS_CENTERED, size.Width, size.Height, windowFlags);
window = SDL.SDL_CreateWindow("OpenRA", SDL.SDL_WINDOWPOS_CENTERED, SDL.SDL_WINDOWPOS_CENTERED, size.Width, size.Height, SDL.SDL_WindowFlags.SDL_WINDOW_OPENGL);
if (windowMode == WindowMode.Fullscreen)
SDL.SDL_SetWindowFullscreen(window, (uint)SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN);
else if (windowMode == WindowMode.PseudoFullscreen)
{
// Work around a visual glitch in OSX: the window is offset
// partially offscreen if the dock is at the left of the screen
if (Platform.CurrentPlatform == PlatformType.OSX)
SDL.SDL_SetWindowPosition(window, 0, 0);
SDL.SDL_SetWindowFullscreen(window, (uint)SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP);
SDL.SDL_SetHint(SDL.SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
}
SDL.SDL_ShowCursor(0);
SDL.SDL_GL_CreateContext(window);