more verbose output on ignored player reference values
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@@ -464,13 +464,15 @@ namespace OpenRA.Utility
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var neutral = new[] { "Neutral" };
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var neutral = new[] { "Neutral" };
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foreach (var s in file.GetSection(section, true))
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foreach (var s in file.GetSection(section, true))
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{
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{
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Console.WriteLine(s.Key);
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switch (s.Key)
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switch (s.Key)
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{
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{
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case "Allies":
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case "Allies":
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pr.Allies = s.Value.Split(',').Intersect(players).Except(neutral).ToArray();
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pr.Allies = s.Value.Split(',').Intersect(players).Except(neutral).ToArray();
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pr.Enemies = s.Value.Split(',').SymmetricDifference(players).Except(neutral).ToArray();
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pr.Enemies = s.Value.Split(',').SymmetricDifference(players).Except(neutral).ToArray();
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break;
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break;
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default:
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Console.WriteLine("Ignoring unknown {0}={1} for player {2}", s.Key, s.Value, pr.Name);
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break;
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}
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}
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}
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}
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