fix typos again
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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// HACK: The engine code assumes that Game.modData is set.
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Game.modData = modData;
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Console.WriteLine("This is an automatically generated lising of the new Lua map scripting API, generated for {0} of OpenRA.", Game.modData.Manifest.Mod.Version);
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Console.WriteLine("This is an automatically generated listing of the new Lua map scripting API, generated for {0} of OpenRA.", Game.modData.Manifest.Mod.Version);
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Console.WriteLine();
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Console.WriteLine("OpenRA allows custom maps and missions to be scripted using Lua 5.1.\n" +
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"These scripts run in a sandbox that prevents access to unsafe functions (e.g. OS or file access), " +
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@@ -39,12 +39,12 @@ namespace OpenRA.Mods.Common.UtilityCommands
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Console.WriteLine("Map scripts can interact with the game engine in three ways:\n" +
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"* Global tables provide functions for interacting with the global world state, or performing general helper tasks.\n" +
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"They exist in the global namespace, and can be called directly using ```<table name>.<function name>```.\n" +
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"* Individual actors expose a collection of properties and commands that query information of modify their state.\n" +
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"* Individual actors expose a collection of properties and commands that query information or modify their state.\n" +
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" * Some commands, marked as <em>queued activity</em>, are asynchronous. Activities are queued on the actor, and will run in " +
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"sequence until the queue is empty or the Stop command is called. Actors that are not performing an activity are Idle " +
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"(actor.IsIdle will return true). The properties and commands available on each actor depends on the traits that the actor " +
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"specifies in its rule definitions.\n" +
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"* Individual players explose a collection of properties and commands that query information of modify their state.\n" +
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"* Individual players expose a collection of properties and commands that query information or modify their state.\n" +
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"The properties and commands available on each actor depends on the traits that the actor specifies in its rule definitions.\n");
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Console.WriteLine();
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