Add custom DeathTypes/DamageTypes support to RevealOnDeath
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@@ -9,6 +9,7 @@
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*/
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*/
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#endregion
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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using OpenRA.Traits;
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@@ -30,6 +31,10 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Can this actor be revealed through shroud generated by the GeneratesShroud trait?")]
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[Desc("Can this actor be revealed through shroud generated by the GeneratesShroud trait?")]
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public readonly bool RevealGeneratedShroud = true;
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public readonly bool RevealGeneratedShroud = true;
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[Desc("DeathTypes for which shroud will be revealed.",
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"Use an empty list (the default) to allow all DeathTypes.")]
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public readonly HashSet<string> DeathTypes = new HashSet<string>();
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public override object Create(ActorInitializer init) { return new RevealOnDeath(init.Self, this); }
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public override object Create(ActorInitializer init) { return new RevealOnDeath(init.Self, this); }
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}
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}
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@@ -51,6 +56,9 @@ namespace OpenRA.Mods.Common.Traits
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if (!self.IsInWorld)
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if (!self.IsInWorld)
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return;
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return;
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if (info.DeathTypes.Count > 0 && !attack.Damage.DamageTypes.Overlaps(info.DeathTypes))
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return;
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var owner = self.Owner;
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var owner = self.Owner;
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if (owner != null && owner.WinState == WinState.Undefined)
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if (owner != null && owner.WinState == WinState.Undefined)
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{
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{
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