Beginnings of building power tracking
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@@ -100,13 +100,14 @@ namespace OpenRa.Game.Graphics
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lineRenderer.Flush();
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renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\nOre ({4:F1} ms)\n$ {5}\nTiles Expanded {6:F0}",
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renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\nOre ({4:F1} ms)\n$ {5}\nPower {7}\nTiles Expanded {6:F0}",
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Game.RenderFrame, Game.orderManager.FrameNumber,
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Game.RenderTime * 1000,
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Game.TickTime * 1000,
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Game.OreTime * 1000,
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Game.LocalPlayer.Cash,
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PerfHistory.items[ "nodes_expanded" ].LastValue
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PerfHistory.items[ "nodes_expanded" ].LastValue,
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Game.LocalPlayer.Power
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), new int2(5, 5), Color.White);
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PerfHistory.Render(renderer, lineRenderer);
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