Beginnings of building power tracking

This commit is contained in:
Matthew Bowra-Dean
2009-11-09 21:57:42 +13:00
parent 14e2e3c2eb
commit a96a7523c8
8 changed files with 77 additions and 69 deletions

View File

@@ -100,13 +100,14 @@ namespace OpenRa.Game.Graphics
lineRenderer.Flush();
renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\nOre ({4:F1} ms)\n$ {5}\nTiles Expanded {6:F0}",
renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\nOre ({4:F1} ms)\n$ {5}\nPower {7}\nTiles Expanded {6:F0}",
Game.RenderFrame, Game.orderManager.FrameNumber,
Game.RenderTime * 1000,
Game.TickTime * 1000,
Game.OreTime * 1000,
Game.LocalPlayer.Cash,
PerfHistory.items[ "nodes_expanded" ].LastValue
PerfHistory.items[ "nodes_expanded" ].LastValue,
Game.LocalPlayer.Power
), new int2(5, 5), Color.White);
PerfHistory.Render(renderer, lineRenderer);