Beginnings of building power tracking
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@@ -11,6 +11,7 @@ namespace OpenRa.Game
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public Race Race;
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public readonly int Index;
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public int Cash;
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public int Power;
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public Player( int index, int palette, string playerName, Race race )
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{
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@@ -19,6 +20,7 @@ namespace OpenRa.Game
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this.PlayerName = playerName;
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this.Race = race;
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this.Cash = 10000;
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this.Power = 0;
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}
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public float GetSiloFullness()
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