Beginnings of building power tracking
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@@ -14,4 +14,5 @@ namespace OpenRa.Game.Traits
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interface IOrder { Order Order(Actor self, int2 xy, bool lmb, Actor underCursor); }
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interface INotifyDamage { void Damaged(Actor self, DamageState ds); }
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interface INotifyDamageEx : INotifyDamage { void Damaged(Actor self, int damage); }
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interface INotifyBuildComplete { void BuildingComplete (Actor self); }
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}
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