UpgradeManager after IUpgradables
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@@ -17,7 +17,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Renders a decorative animation on units and buildings.")]
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public class WithIdleOverlayInfo : UpgradableTraitInfo, ITraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
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public class WithIdleOverlayInfo : UpgradableTraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
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{
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[Desc("Sequence name to use")]
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[SequenceReference] public readonly string Sequence = "idle-overlay";
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly bool PauseOnLowPower = false;
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public object Create(ActorInitializer init) { return new WithIdleOverlay(init.Self, this); }
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public override object Create(ActorInitializer init) { return new WithIdleOverlay(init.Self, this); }
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public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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