UpgradeManager after IUpgradables
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@@ -17,12 +17,12 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Renders the MuzzleSequence from the Armament trait.")]
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class WithMuzzleFlashInfo : UpgradableTraitInfo, ITraitInfo, Requires<RenderSpritesInfo>, Requires<AttackBaseInfo>, Requires<ArmamentInfo>
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class WithMuzzleFlashInfo : UpgradableTraitInfo, Requires<RenderSpritesInfo>, Requires<AttackBaseInfo>, Requires<ArmamentInfo>
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{
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[Desc("Ignore the weapon position, and always draw relative to the center of the actor")]
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public readonly bool IgnoreOffset = false;
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public object Create(ActorInitializer init) { return new WithMuzzleFlash(init.Self, this); }
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public override object Create(ActorInitializer init) { return new WithMuzzleFlash(init.Self, this); }
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}
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class WithMuzzleFlash : UpgradableTrait<WithMuzzleFlashInfo>, INotifyAttack, IRender, ITick
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